My question is about loading .fbx models in my application which uses openGL 3.3, FreeImage and FBX SDK 2014.2
I'm using 3ds max 2014 which is z-up oriented. However openGL is Y up oriented. So, when I try to load a model, it is rotated!
I tried several methods. 3ds max fbx plugin has fbx exporter. I selected both Y and Z as up- axis under Axis Conversion-> Up Axis, but no effect. The model is still rotated.
Then I tried ConvertScene() function, but still no effect. Then I found out that CobvertScene() doesn't convert the axis system of the node.
Is there any effective way to load .fbx models correctly in openGL? How to change the up_Axis of the model when loading it in openGL?