You can use a brute force broadcasting approach, but you are creating an intermediate array of shape (D, d, d)
, which can get out of hand if your arrays are even moderately large. Furthermore, in using broadcasting with no refinements you are recomputing a lot of calculations from the innermost loop that you only need to do once. If you first compute the necessary parameters for all possible values of i - j
and add them together, you can reuse those values on the outer loop, e.g.:
def fast_ops(eig1, eig2, theta):
d = len(eig1)
d_arr = np.arange(d)
i_j = d_arr[:, None] - d_arr[None, :]
reidx = i_j + d - 1
mult1 = eig1[:, None] * eig1[ None, :] + eig2[:, None] + eig2[None, :]
mult2 = eig1[None, :] * eig2[:, None] - eig1[:, None] * eig2[None, :]
mult1_reidx = np.bincount(reidx.ravel(), weights=mult1.ravel())
mult2_reidx = np.bincount(reidx.ravel(), weights=mult2.ravel())
angles = theta[:, None] * np.arange(1 - d, d)
return 0.5 * (np.einsum('ij,j->i', np.cos(angles), mult1_reidx) -
np.einsum('ij,j->i', np.sin(angles), mult2_reidx))
IF we rewrite M4rtini's code as a function for comparison:
def fast_ops1(eig1, eig2, theta):
d = len(eig1)
D = len(theta)
s = np.array(range(D))[:, None, None]
i = np.array(range(d))[:, None]
j = np.array(range(d))
ret = 0.5 * (np.cos(theta[s]*(i-j))*(eig1[i]*eig1[j]+eig2[i]+eig2[j]) -
np.sin(theta[s]*(i-j))*(eig1[j]*eig2[i]-eig1[i]*eig2[j]))
return ret.sum(axis=(-1, -2))
And we make up some data:
d, D = 100, 200
eig1 = np.random.rand(d)
eig2 = np.random.rand(d)
theta = np.random.rand(D)
The speed improvement is very noticeable, 80x on top of the 115x over your original code, leading to a whooping 9000x speed-up:
In [22]: np.allclose(fast_ops1(eig1, eig2, theta), fast_ops(eig1, eig2, theta))
Out[22]: True
In [23]: %timeit fast_ops1(eig1, eig2, theta)
10 loops, best of 3: 145 ms per loop
In [24]: %timeit fast_ops(eig1, eig2, theta)
1000 loops, best of 3: 1.85 ms per loop