My question is the inverse of this one: Is there a way to only have the OK button in a JOptionPane showInputDialog (and no CANCEL button)?
One solution to that was (if I read correctly) to add an arbitrary JPanel, in that instance a label. My problem is that I need a JComboBox object in the message window, and (in the same way that solved Coffee_Table's problem) having the JComboBox seemingly removes the cancel button. It doesn't matter if I replace YES_NO_CANCEL_OPTION with OK_CANCEL_OPTION or QUESTION_MESSAGE.
I'm still at the mindless-copying stage of learning about the JOptionPane family, so I presume the solution is obvious and I just don't know it because I haven't seen any specific examples to mindlessly copy. (Which also means that once I learn how to add a cancel button, I'll need to work on how to access whether the user hit it. EDIT: And I'm half-sure how I'd do it, so you don't need to answer it if you don't want to.)
public static void main(String[] args) {
int numCh1 = 1;
String[] moves = {"rock","paper","scissors"};
JComboBox<?> optionList = new JComboBox<Object>(moves);
JOptionPane.showMessageDialog(
null,
optionList,
"Player One: Choose a Move",
JOptionPane.YES_NO_CANCEL_OPTION
);
numCh1 = optionList.getSelectedIndex();
System.out.println(moves[numCh1]);
}
Note: The combo box is non-negotiable (as opposed to, say, three buttons) because my actual project is to simulate rps101; I just figured you didn't need to see all 100 moves (or anything else irrelevant to this question).