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I'm working with OpenGL on Samsung Galaxi S4, its GPU is PowerVR SGX 544MP3 and I'm having some king of native error when I'm trying to apply a shader:

01-09 09:28:27.221: E/IMGSRV(28967): :0: DestroyPDSVariantGhostKRM: Shouldn't be called ever

I've been looking for that error message on google with null results, also - I didn't published my code because its quite strait forward and have been tested on hundred of devices.

genpfault
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Nativ
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    Even if your code is really straightforward and tested you really should post it here. I'd like to take a look at both vertex and fragment shaders. Do you check GL errors on each state of shader creation? Are there any errors on compilation/linking? – keaukraine Jan 13 '14 at 07:32
  • @keaukraine I'll add the relevant code to the body of the question, and no there wasn't any GL errors or linking error, nothing.. – Nativ Jan 13 '14 at 07:45

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