I've got the following code for rotating an image in C#:
private Bitmap RotateImage(Bitmap b, float angle)
{
//create a new empty bitmap to hold rotated image
Bitmap returnBitmap = new Bitmap(b.Width, b.Height);
//make a graphics object from the empty bitmap
Graphics g = Graphics.FromImage(returnBitmap);
//move rotation point to center of image
g.TranslateTransform((float)returnBitmap.Width / 2, (float)returnBitmap.Height / 2);
//rotate
g.RotateTransform(angle);
//move image back
g.TranslateTransform(-(float)b.Width / 2, -(float)b.Height / 2);
//draw passed in image onto graphics object
g.DrawImage(b, new Rectangle(new Point(0, 0), new Size(b.Width, b.Height)));
return returnBitmap;
}
It works very well, except that it clips the result when it exceeds original bounds.
As I understood, I have to set returnBitmap's size to the size of image after rotation. But how do I find how big the result will be, to set size of the new bitmap accordingly?