I currently have an image that is 16384px x 16384px I have broken this into 16 smaller images with the size of 4096px x 4096px and compressed them into DDS.
I have a 4x4 grid made up of 32 triangles (16 squares). At the moment I can assign 1 of the 16 textures to all the triangles with 1 set of UV coordinates.
Is the only way to use separate files is to have separate buffers? Which means I need 32 buffers in total, because I would need 1 for the vertexes and 1 for the UV's. That seems nuts. I can't seem to find any information on this problem at all.