I am a beginning Java Game Developer. For my first game, I'm making something along an advanced version of Minicraft by Notch. However I have absolutely clue how to make a 2D Tile-Based World Generator.
Would anyone mind explaining how I would do this and maybe a link or two to some YouTube Videos?
I am using Eclipse EE for Java Developers.
Also I can't seem to resize my window to make the pixels larger. The image is 16 x 16 pixels, however I'd like to display it larger like minicraft (link above)
Here is the code for Skeleton.java (which is the framework ('Skeleton') of the game)`
package code;
import java.awt.Graphics;
public class Skeleton extends Loop{ //Should extend Applet?
public void init(){
Thread th= new Thread(this);
th.start();
offscreen = createImage(120,160); // 120, 160
d = offscreen.getGraphics();
addKeyListener(this); //15:43
}
public static final int HEIGHT = 120; //Original Height/Width= "120 x 160"
public static final int WIDTH = 160;
public static final String TITLE= "Test Game BETA";
public static final int SCALE = 3;
public void paint(Graphics g) {
d.clearRect(0, 0, 160, 120); //Error Here, Scale perhaps? -Disregard //0,0,160,120
d.drawImage(him, x, y, this); //12:17 http://www.youtube.com/watch?v=XmRD0PlAXEY
g.drawImage(offscreen, 0, 0, this);
}
public void update(Graphics g){
paint(g);
} //Finished at 15:33 ERROR w/ the circle -Fixed
}
//2D Tile Engine Must be Created