I'm making a game in AS3 with Adobe Flash Pro CC.
I've made a mobile version for Android but if I put GPU in render mode, my blurred effet or my glow effect doesn't work on the device.
If I put CPU or direct the blurred and glow effects are working but animations are not smooth. (with GPU render, everything is extra smooth !)
Do you know how I can have my blurred effect and my glow effect with GPU render mode ?
Thank you very much,
Stephan
Here's what I did (but it still doesn't work on an actual Android device) :
My code was :
private function itemGlow(isGlowing:Boolean):void{
if (isGlowing){
var glow:GlowFilter = new GlowFilter();
glow.color = 0xFFFF00;
glow.alpha = .75;
glow.blurX = 10;
glow.blurY = 10;
glow.quality = BitmapFilterQuality.MEDIUM;
draggedItem.filters = [glow];
} else {
draggedItem.filters = null;
}
And I replace it with this code :
public function itemGlow(isGlowing:Boolean):void{
if (isGlowing){
var glow:Sprite = new Sprite();
glow.graphics.beginFill(0); // black color
glow.graphics.drawCircle(20, 20, 20);
glow.graphics.endFill();
draggedItem.filters = [new GlowFilter(0xFFFF00, 1)];
var bd:BitmapData = new BitmapData(50, 50, true, 0x00000000);
bd.draw(glow);
var glowbit:Bitmap = new Bitmap(bd);
addChild(glowbit);
} else {
draggedItem.filters = null;
}
No errors, glow visible on the simulation device. But when it's not working on real Android device....