In my App you can open a Site where you can switch on and off the Flashlight. The first time it works, but if I try to switch the flashlight on a second time the App crashes.
I think this is a Problem with AudioVideoCaptureDevice.OpenAsync. If I call it a second time the App crashes with a System.Reflection.TargetInvocationException WinRT-Informationen: Unable to acquire the camera. You can only use this class while in the foreground.
Someone know this Problem?
protected AudioVideoCaptureDevice Device { get; set; }
public Page10()
{
InitializeComponent();
}
async void tglSwitch_Checked(object sender, RoutedEventArgs e)
{
var sensorLocation = CameraSensorLocation.Back;
if (this.Device == null)
{
// get the AudioVideoCaptureDevice
this.Device = await AudioVideoCaptureDevice.OpenAsync(sensorLocation,
AudioVideoCaptureDevice.GetAvailableCaptureResolutions(sensorLocation).First());
}
var supportedCameraModes = AudioVideoCaptureDevice
.GetSupportedPropertyValues(sensorLocation, KnownCameraAudioVideoProperties.VideoTorchMode);
if (supportedCameraModes.ToList().Contains((UInt32)VideoTorchMode.On))
{
this.Device.SetProperty(KnownCameraAudioVideoProperties.VideoTorchMode, VideoTorchMode.On);
// set flash power to maxinum
this.Device.SetProperty(KnownCameraAudioVideoProperties.VideoTorchPower,
AudioVideoCaptureDevice.GetSupportedPropertyRange(sensorLocation, KnownCameraAudioVideoProperties.VideoTorchPower).Max);
this.tglSwitch.Content = "Light on";
this.tglSwitch.SwitchForeground = new SolidColorBrush(Colors.Green);
}
}
void tglSwitch_Unchecked(object sender, RoutedEventArgs e)
{
var sensorLocation = CameraSensorLocation.Back;
sensorLocation = CameraSensorLocation.Back;
var supportedCameraModes = AudioVideoCaptureDevice
.GetSupportedPropertyValues(sensorLocation, KnownCameraAudioVideoProperties.VideoTorchMode);
if (this.Device != null && supportedCameraModes.ToList().Contains((UInt32)VideoTorchMode.Off))
{
this.Device.SetProperty(KnownCameraAudioVideoProperties.VideoTorchMode, VideoTorchMode.Off);
this.tglSwitch.Content = "Light off";
}
}