SDL_RenderClear(g_ren);
SDL_Texture *tex_bk = SDL_CreateTextureFromSurface(g_ren, bk);
SDL_Texture *tex_des = SDL_CreateTextureFromSurface(g_ren, widget);
SDL_RenderCopy(g_ren, tex_bk, NULL, NULL);
SDL_SetTextureBlendMode(tex_des,blendMode);
SDL_SetRenderDrawBlendMode(g_ren,blendMode);
SDL_RenderCopy(g_ren, tex_des, NULL, NULL);
SDL_RenderPresent(g_ren);
SDL_DestroyTexture(tex_des);
SDL_DestroyTexture(tex_bk);
I want use SDL_RenderCopy to copy the tex_bk and second time I use the SDL_RenderCopy blend the tex_des .but the application always show the tex_des image.tex_bk image always disappear.