How many instructions can a vertex and fractal shader each have in WebGL in Chrome, without taking rendering time per frame into account?
from: https://groups.google.com/forum/#!topic/angleproject/5Z3EiyqfbQY
So the only way to know an instruction count limit has been exceeded is to compile it?
Unfortunately yes. Note that you should probably try to compile and link it to really be sure since some systems may not actually do much at the compilation phase.
Someone must have some rough samples or a limiting factor?