I'm looking at the userData
property of SKNode and noticed this statement:
Sprite Kit does not do anything with the data stored in the node. However, the data is archived when the node is archived.
This got me thinking - is it possible to implement a single save game functionality by archiving the scene and all of it's dependents/controllers?
I'm trying to understand if there's some magical [archive] message that I can send to the scene or scene view to remove the need for writing custom data structures to store save game.