My first approach looked like it would work very nicely until I got a runtime error I had no idea how to solve at var name = ((LCData)attributes[0]).Name;
about index out of range. Practically I was just copying the code I found at Getting attributes of Enum's value so I was not 100% sure what it actually did. So when the following code didn't work, I moved on to another solution.
public enum Identification : ushort
{
[LCAttribute("IMG_BG01_Greens")]
BG01_Greens = 0,
[LCAttribute("Rabbit", "IMG_E01_Rabbit")]
ENEMY_E01_Rabbit = 2000,
}
public static class Enums
{
public static LCData GetInfo(Identification id)
{
var type = typeof(Identification);
var memInfo = type.GetMember(id.ToString());
var attributes = memInfo[0].GetCustomAttributes(typeof(LCData), false);
var name = ((LCData)attributes[0]).Name;
var tex = ((LCData)attributes[0]).Texture;
LCData data;
data.Name = name;
data.Texture = tex;
return data;
}
}
public struct LCData
{
public string Name;
public string Texture;
public LCData(Identification id)
{
this = Enums.GetInfo(id);
}
}
public class LCAttribute : System.Attribute
{
private string _Name;
public string Name
{
get
{
return _Name;
}
}
private string _Texture;
public string Texture
{
get
{
return _Texture;
}
}
public LCAttribute(string texture)
{
_Texture = texture;
}
public LCAttribute(string name, string texture)
{
_Name = name;
_Texture = texture;
}
}
Secondly I tried the typesafe enum approach. This had 2 fatal weaknesses I couldn't find a solution for:
1) I cannot get a list of available enum entries for looping operations.
2) I cannot get the corresponding enum entry by an id number.
public sealed class Identification
{
private readonly ushort _ID;
private readonly string _Name;
private readonly string _Tex;
public static readonly Identification BG01_Greens = new Identification(0, "IMG_BG01_Greens");
public static readonly Identification ENEMY_E01_Rabbit = new Identification(2000, "Rabbit", "IMG_E01_Rabbit");
private Identification(ushort id, string tex)
{
_ID = id;
_Tex = tex;
}
private Identification(ushort id, string name, string tex)
{
_ID = id;
_Name = name;
_Tex = tex;
}
public ushort ID { get { return _ID; } }
public string Name { get { return _Name; } }
public string Texture { get { return _Tex; } }
}
How should I proceed? Why doesn't my first solution work?