My friend and I have been working on a large project to learn and for fun in python and PyGame. Basically it is an AI simulation of a small village. we wanted a day/night cycle so I found a neat way to change the color of an entire surface using numpy (specifically the cross-fade tutorial) - http://www.pygame.org/docs/tut/surfarray/SurfarrayIntro.html
I implemented it into the code and it WORKS, but is extremely slow, like < 1 fps slow. so I look into threading (because I wanted to add it eventually) and found this page on Queues - Learning about Queue module in python (how to run it)
I spend about 15 minutes making a basic system but as soon as I run it, the window closes and it says
Exception in thread Thread-1 (most likely raised during interpreter shutdown):
EDIT: This is literally all it says, no Traceback error
I don't know what I am doing wrong, but I assume I am missing something simple. I added the necessary parts of the code below.
q_in = Queue.Queue(maxsize=0)
q_out = Queue.Queue(maxsize=0)
def run(): #Here is where the main stuff happens
#There is more here I am just showing the essential parts
while True:
a = abs(abs(world.degree-180)-180)/400.
#Process world
world.process(time_passed_seconds)
blank_surface = pygame.Surface(SCREEN_SIZE)
world.render(blank_surface) #The world class renders everything onto a blank surface
q_in.put((blank_surface, a))
screen.blit(q_out.get(), (0,0))
def DayNight():
while True:
blank_surface, a = q_in.get()
imgarray = surfarray.array3d(blank_surface) # Here is where the new numpy stuff starts (AKA Day/Night cycle)
src = N.array(imgarray)
dest = N.zeros(imgarray.shape)
dest[:] = 20, 30, 120
diff = (dest - src) * a
xfade = src + diff.astype(N.int)
surfarray.blit_array(blank_surface, xfade)
q_out.put(blank_surface)
q_in.task_done()
def main():
MainT = threading.Thread(target=run)
MainT.daemon = True
MainT.start()
DN = threading.Thread(target=DayNight)
DN.daemon = True
DN.start()
q_in.join()
q_out.join()
If anyone could help it would be greatly appreciated. Thank you.