I am creating a fighting game. I've got a spritesheet for the hero and a spritesheet for a monster. Since both will be able to do multiple attacks I would like to avoid to merge them in a single spritesheet. And I am intending to create more characters.
Now I am creating a SpriteBatchNode for each spritesheet and add them to layer.
CCLayer* stage = CCLayer::create();
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("character_hero.plist");
this->characterHeroBatchNode = CCSpriteBatchNode::create("character_hero.pvr.ccz");
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("character_monster.plist");
this->characterMonsterBatchNode = CCSpriteBatchNode::create("character_monster.pvr.ccz");
stage->addChild(characterHeroBatchNode);
stage->addChild(characterMonsterBatchNode);
Now I have one sprite in characterHeroBatchNode
and multiple in characterMonsterBatchNode
.
How can I reorder the monsters and the heros z-Order based on their PositionY attribute.
For example>
monster1->setPositionY(10); // In monster batch node
hero->setPositionY(24); // In hero batch node
monster2->setPositionY(43); // In monster batch node
I want the monster 1 behind the hero. And the hero behind monster2.