I am trying to use Python 3.3 when developing my next game using Cocos2d. I succeeded in installing Pyglet (a Cocos2d dependency) in Python 3.3 but failed to do so for Cocos2d.
The Cocos2d project page lists Python 2.6 as a requirement, but from this thread in the Cocos2d Google Group it appears that someone has made Cocos2D work with Python 3.3
Previously, using Python3.3 as the default Python interpreter, I use : pip install cocos2d
. But as it failed, I download manually cocos2d and using a plain python setup.py install
. Still not working. So I decided to follow the same procedure to install pyglet
first, it worked. But in trying to convert cocos2d
using 2to3
it failed with many errors.
Actually, if Python 3.3 is not yet to be supported by Cocos2d.. well, I guess I have to use Python 2.7 then.
But, is there anyone success in installing Cocos2d in Python 3.3 and elaborating the process of how to successfully installing it?