What I want is to run a libgdx game in a host android app. The game is hoding in jar or apk file, and loaded by the host with classloader dynamiclly. Notice that the game is not installed.
I have written a test host app and it could load the mainActivity of the game. But the problem is the classload load the class like a normal java class but not an android activity. I can even pass the host context to the game class but I don't know how to initialize libgdx application with it.
Here is part of code, and the game is hoding in an apk.
HOST:
privare void LoadAPK(Bundle paramBundle, String dexpath, String dexoutputpath, String libpath) {
ClassLoader localClassLoader = ClassLoader.getSystemClassLoader();
DexClassLoader localDexClassLoader = new DexClassLoader(dexpath,
dexoutputpath, libpath, localClassLoader);
try {
PackageInfo plocalObject = getPackageManager().getPackageArchiveInfo(dexpath, 1);
if ((plocalObject.activities != null)
&& (plocalObject.activities.length > 0)) {
//
String activityname = plocalObject.activities[0].name;
Log.d(TAG, "activityname = " + activityname);
Class<?> localClass = localDexClassLoader.loadClass(activityname);
Constructor<?> localConstructor = localClass.getConstructor(new Class[] {Context.class});
// here to past host context to plugin
Object instance = localConstructor.newInstance(new Object[] {this});
Method methodonCreate = localClass.getDeclaredMethod("onCreate", new Class[] { Bundle.class });
methodonCreate.setAccessible(true);
methodonCreate.invoke(instance, new Object[] { paramBundle });
}
return;
} catch (Exception ex) {
ex.printStackTrace();
}
}
GAME PLUGIN:
public class GameActivity extends AndroidApplication {
private Game game;
private Context hostContext;
FetchingCoinActivity(Context context) {
this.hostContext = context;
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.game = new MyGame();
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useGL20 = false;
// FIXME HERE IS THE PROBLEM, how to initialize libgdx environment using host context?
initialize(game, cfg);
}
}
Override all the libgdx-backend-android interface may fix my problem, but it's really too ugly.