0

Is there any way to receive parameters from deep toast notification, so that I can navigate to specified game state? I see deep toast allow this but its parameters passed to

protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e) 

and I can't figure out how to handle it, because it is unavaible in XNA.
If I send deep toast notification while app is running I recieve all parameters and can handle them. So my question is similiar to this but I need to do that in XNA.
PS: xna/wp7 project, not slxna.

Community
  • 1
  • 1
Feusp
  • 99
  • 8

1 Answers1

0

All information from NavigationEventArgs in XNA is passed in LaunchParameters, which is avaible from main game class.

Feusp
  • 99
  • 8