I am new bid to OpenGL. I am trying to understand a texture data mapped using Vertex Buffer Objects. I am not getting tutorials anywhere. Please suggest me any such tutorials or give the code describing the procedure.
Anand
I am new bid to OpenGL. I am trying to understand a texture data mapped using Vertex Buffer Objects. I am not getting tutorials anywhere. Please suggest me any such tutorials or give the code describing the procedure.
Anand
Try http://open.gl/textures. This question is not really suitable for SO though.