In addition to Oleiade, see the spec on zero values:
When memory is allocated to store a value, either through a declaration or a call of make or new, and no explicit initialization is provided, the memory is given a default initialization. Each element of such a value is set to the zero value for its type: false for booleans, 0 for integers, 0.0 for floats, "" for strings, and nil for pointers, functions, interfaces, slices, channels, and maps. This initialization is done recursively, so for instance each element of an array of structs will have its fields zeroed if no value is specified.
As you can see, nil
is not the zero value for every type but only for pointers, functions, interfaces, slices, channels and maps. This is the reason why config == nil
is an error and
&config == nil
is not.
To check whether your struct is uninitialized you'd have to check every member for its
respective zero value (e.g. host == ""
, port == 0
, etc.) or have a private field which
is set by an internal initialization method. Example:
type Config struct {
Host string
Port float64
setup bool
}
func NewConfig(host string, port float64) *Config {
return &Config{host, port, true}
}
func (c *Config) Initialized() bool { return c != nil && c.setup }