cocos2d: Couldn't create texture for file:OV_map_2560x2560.png in CCTextureCache Any idea why this happens to 2 of my phones and none of my friends' phones?
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Not every device is capable of loading textures that are larger than 2048x2048.
Maximum texture sizes:
1024x1024
- iPhone (original)
- iPhone 3G
2048x2048
- iPhone 3GS
- iPhone 4
- iPad (original)
4096x4096
- iPhone 4S and newer
- iPad 2 and newer

CodeSmile
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Would I be right in assuming that OV_map_2560x2560.png
is a 6 megapixel image? That would need 18 MB of storage to display.
Make the image smaller, and you'll have a better chance of getting it to appear on mobile devices.

r3mainer
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