)
I have a small web-application which uses jquery and jcanvas (http://calebevans.me/projects/jcanvas/) to print some shapes onto a canvas.
It's basically a map. The user can zoom into it and drag it around and whenever he does so everything has to be drawn again.
As you may see in the code below I remove and recreate layers pretty often (whenever the user drags the map, zooms or resizes his window). I need the layers to handle hover- and click-events. My question is whether there is a big performance impact of this way to handle events in comparison to other solutions. If this is the case, how could I optimize my performance?
var posX = 0, posY = 0;
var zoom = 100;
var points = []; //array of up to 1000 points retrieved by ajax
function draw(){
$("canvas").removeLayers();
$("canvas").clearCanvas();
var xp, yp, ra;
var name;
$.each(points, function(index) {
xp = (this["x"]-posX)/zoom;
yp = (this["y"]-posY)/zoom;
ra = 1000/zoom;
$("#map").drawArc({
layer:true,
fillStyle: "black",
x: xp,
y: yp,
radius: ra,
mouseover: function(layer) {
$(this).animateLayer(layer, {
fillStyle: "#c33",
scale: 1.0
},200);
},
mouseout: function(layer) {
$(this).animateLayer(layer, {
fillStyle: "black",
scale: 1.0
},200);
},
mouseup: function(layer){
context(index,layer.x,layer.y);
}
});
});
}
Thank you for your time :-)