CATiledLayer calls drawRect from multiple threads - this means that my model needs to be thread safe. It isn't - and making it thread safe would be 'tedious' to say the least (and threading is evil anyway :-)
Anyone know of a way to make CATiledLayer call drawRect on the main thread only?
Failing that, does anyone know how I can have an arbitrarily large view/layer (i.e. no backing store memory limitations.)
Thanks
Craig