I have a scene with multiple meshes, each one of them associated to a different transformControl; in order to select different objects, I'm using raycasting techniques. I'm also using an orbit camera in order to navigate the scene.
Whenever I modify the position/rotation/scale of the selected object using transform control, I want to disable orbit camera, because sometimes while I'm clicking on a picker, I'm also picking on the background of the scene, so the orbit camera moves.
I'd like to stop this behavior and I've already tried to handle it with raycasting techniques, but it doesn't work.