At the moment I'm programming a paint app in WPF C# and have a problem. I want to draw different shapes and save them as a png/bmp. So right now I'm decoding a bmp to a direct2d bitmap to draw on rendertarget. But my problem is that I don`t know how to save the D2DBitmap as a png because I can not find a encode function...
I am not allowed to use SharpDX so I hope someone can help me with this problem.
Or maybe somebody has another solution for drawing shapes and stuff but NOT in the xml file.