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So I am using a pretty much unknown language to program my game: GML. If anyone knows the answer to my question, please keep it in as much math as possible to keep translation easy.
The variables are defined as follows:

drc = rotation counterclockwise from x to y

elev = rotation counterclockwise from x to z

The z axis is vertical in this situation.

If you prefer to have values for length, width, and height, here they are: 6 x 2 x 2. Length is on the x axis, width on y, and height on z.

Yosi Dahari
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