I wrote a multithreaded Socket Server application which accepts over a 1000 concurrent connections. Recently we had application crash; after analyzing the dump files came to know app has crash due to heap corruption. I found the same issue discussed in following links.
.NET Does NOT Have Reliable Asynchronouos Socket Communication? http://support.microsoft.com/kb/947862
And also discussion suggest 3 solutions.
The network application should have an upper bound on the number of outstanding asynchronous IO that it posts.
Use Microsoft CCR
Use TPL
Due to the time factor, I thought to stick with #1, but I don't have a clear picture how to implement this. Can some one give a good starting point please?
And also has anyone used Async with TPL to solve this issue?