Here is my GamePlay Activity code
public class GamePlay extends Activity implements OnClickListener {
private boolean disableSound = false;
//.....
//Code Code
//.....
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//.....
//Code Code
//.....
}
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
super.onSaveInstanceState(savedInstanceState);
// Save UI state changes to the savedInstanceState.
// This bundle will be passed to onCreate if the process is
// killed and restarted.
savedInstanceState.putBoolean("disableSound", disableSound);
}
@Override
public void onRestoreInstanceState(Bundle savedInstanceState) {
super.onRestoreInstanceState(savedInstanceState);
// Restore UI state from the savedInstanceState.
// This bundle has also been passed to onCreate.
disableSound = savedInstanceState.getBoolean("disableSound");
Menu menu = (Menu)findViewById(R.menu.tic_tac_toe);
MenuItem toggleSoundItemMenu = menu.findItem(R.id.toogle_sound_menu);
if(disableSound)
toggleSoundItemMenu.setTitle(R.string.toggle_sound_off_label);
else
toggleSoundItemMenu.setTitle(R.string.toggle_sound_on_label);
}
//other functions and code
}
Now on game restart I am restarting the activity. Following code is inside the onClickListener() withing appropriate case
case R.id.game_play_restart_button:
Intent restartActivity = new Intent(this,GamePlay.class);
finish();
startActivity(restartActivity);
break;
But still the state does not persist. I disable the sound and restart the game then sound turns back on which is the default behavior. What am I missing? Any suggestion is appreciated.