Code is below. I have a data member called book_b and within the function OB::x() this unordered_map gets objects inserted. On the first insertion the key is 10 and the new object inserted at key=10 works fine. However, when key=10 appears again, I am anticipating a new object would be created and inserted at key=10 (replacing the previous object at key=10). However, once OB::x() returns, when we are back in OB::y() it is as if the new object had never been inserted.
I thought this should work because I am passing the book_b object by pointer to the function modifying its state? I'm worried there's something wrong with my fundamental understanding.
class OB{
public:
void y(O lo);
void x(std::unordered_map<int, PL>* book, int a, long b);
private:
std::unordered_map<int, PL> book_b;
std::unordered_map<int, PL> book_a;
};
void OB::y(O lo){
//Code which obtains parameters to use in x() from lo
int a = o.getA();
long b = o.getB();
//This is the data member the below function will insert an object in to
std::unordered_map<int,PL>* book = &book_b;
//This is the function which should be changing the state of book.
//It works on the first call (when a new object is inserted) but on repeated calls
//(where the object may be replaced with a new object with the same key) it acts
//as if the new key-value pair wasnt replacing the existing key-value pair.
x(book, a, b);
}
//Works when book is empty and we insert a new PL object, however, when I go to "overwrite"
//an existing PL object with the same key (a) it doesn't hold state once the function returns
void OB::x(std::unordered_map<int,PL>* book, int a, long b){
PL temp;
temp.setQuantity(b);
book->insert(std::make_pair(a, temp));
}