I am making an ncurses game which has a spaceship fire bullets at other enemies. I've got the ship firing bullets how ever when I fire more than one bullet, only the latest bullet will move and the rest will stay still.
int i=0 , j=-1;
switch(key){
case KEY_UP: playership.row=changeRow(playership.row,-1,playership.col); /* move up */
break;
case KEY_DOWN: playership.row=changeRow(playership.row,+1,playership.col); /* move down */
break;
case KEY_LEFT:playership.col=changeColumn(playership.col,-1,playership.row); /* move left */
break;
case KEY_RIGHT:playership.col=changeColumn(playership.col,+1,playership.row); /* move right */
break;
case ' ': {j++; bullets[0].col=playership.col+5; bullets[j].row=playership.row-2 ;break;}
default: break; /* do nothing if other keys */
}
if (j!=-1){
attrset(COLOR_PAIR(2));
mvprintw(bullets[j].row,bullets[0].col,"%c",bullet);
mvprintw(bullets[j].row+1,bullets[0].col," ");
bullets[j].row=bullets[j].row-1;
refresh();
}
I tried to implement the suggestion from the comments in this answer to my earlier question, but I don't think I've done it right:
If you can have 5 bullets at once, you need to store their positions. If you have int bullet_pos[5] that would be fine. You could use -1 in each position to say that no bullets are active. Then when you want to fire one you search the array to find the first position that is -1 and change it to 0. When you draw the bullets, you go through the array and draw a bullet for any position that is not -1, and update its position.