I just started with networking and am writing a very simple code for multicasting. I am still not sure about the different interfaces. Some examples used "0.0.0.0" while others have used "127.0.0.1".
Code for Server
import socket
import sys
import time
ANY = socket.gethostbyname('localhost')
S_PORT = 1501
M_ADDR = "224.168.2.9"
M_PORT = 1600
sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM,socket.IPPROTO_UDP)
sock.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEPORT,1)
sock.bind((ANY,S_PORT))
sock.setsockopt(socket.IPPROTO_IP,socket.IP_MULTICAST_TTL,255)
while 1:
message = raw_input("Enter message: ")
sock.sendto(message,(M_ADDR,M_PORT))
if message == "exit":
break
sock.close()
Code for Client
import socket
import time
import sys
ANY = socket.gethostbyname('localhost')
M_ADDR = "224.168.2.9"
M_PORT = 1600
sock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM,socket.IPPROTO_UDP)
sock.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEPORT,1)
sock.bind((ANY,M_PORT))
sock.setsockopt(socket.IPPROTO_IP,socket.IP_MULTICAST_TTL,255)
status = sock.setsockopt(socket.IPPROTO_IP,socket.IP_ADD_MEMBERSHIP,socket.inet_aton(M_ADDR) + socket.inet_aton(ANY))
while 1:
data,addr = sock.recvfrom(1024)
print "Received message from " + str(addr) + " : " + data
if data == "exit":
break
sock.close()
The Client code runs properly and is waiting to receive message on the socket. But the Code Server crashes as soon as I enter any message.
Traceback (most recent call last):
File "multicast_server.py", line 17, in <module>
sock.sendto(message,(M_ADDR,M_PORT))
socket.error: [Errno 49] Can't assign requested address
What is causing this issue ?
The above code works if I use ANY = "0.0.0.0"
. Why is that ? What changes ?