Recently I started to learn OpenGL and; in turn, began to read the OpenGL SuperBible 6th edition, which uses OpenGL 4.3.
My problem is in the sb6.h header file, because in the book it was written that this is a c++ header file that defines a namespace called sb6 that includes the declaration of an application class.
When I try to compile my program, my C++ IDE(Visual Studio 2010) throws an error stating that such a header file cannot be found.
So maybe one of you heard about this problem or also started to read this book and knows how to fix this problem; if so please reply.
#include "sb6.h"
//derive my_application from sb6:application
class my_application : public sb6.application
{
public :
//Rendering function
void render(double currentTime){
//Simply clear the window red
static const GLfloat red[] = {1.0f , 0.0f , 0.0f , 1.0f};
glClearBufferfv(GL_COLOR, 0 , red) ;
}