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Developing a windows phone app with Xna using VS 2012 express.

At my progression point, I'd like to try my app, but I don't have a Windows Phone device. I have a Windows RT device but this one is not connected to my computer so I can't add it as testing device (instead of the emulator). My computer and tablet are on the same network. Anyone know how I can generate my app and install it on the tablet?

Charles
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Gabson
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1 Answers1

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They are two completely different architectures, you can't run windows Phone 7/8 apps on a Win RT tablet. You will need to test a wp7/8 app on either the device emulator on your computer or on an actual windows phone 8 device.

If you need a load device, reach out to Nokia and they might be able to help, see DVLUP load program

Alternatively, you can just purchase a Lumia 520 for very cheap off contract for testing. it's a worthy investment to make if you are serious about developing for the platform.

FunksMaName
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  • @Gabson There is no XNA support on WinRT. One option would be to look at MonoGame. – Neil Turner Nov 04 '13 at 15:06
  • Ok, i may convert my xna project to monogame once i have finish. But actually i should have go for monogames from the start. – Gabson Nov 04 '13 at 15:40
  • @Gabson Yes, that would be a good idea as XNA has been depreciated by Microsoft. – Neil Turner Nov 05 '13 at 14:15
  • yes @NeilTurner but its still the only framework (with monogames) to develop games on windows phone ? – Gabson Nov 05 '13 at 15:16
  • @Gabson Unity is the other popular framework that's used, but it's for WP8 and above (no WP7 support). All supports all the other major platforms too. – Neil Turner Nov 05 '13 at 15:27