I have been playing around with Blender Voxel Data for a while now, and I'm still not sure how it works. What i need is to be able to specify the coordinates for each voxel. I have a data set like this:
xx yy zz dd
xx yy zz dd
and I have a piece of python code that extracts each dd value, turns them into ASCII characters, and stuffs them into a .bvox file that is headed with the dimensions. However, none of the xyz coordinates are saved. How does Blender know where to put each voxel? I have looked at some texture mapping ideas, but none of them allow me to specify exactly which coordinate to put each voxel.
Any suggestions are gladly accepted!