I am developing a game using MonoGame that uses SoundEffectInstance for in-game sound effects. What are the limitation on the different platforms with regard to the number of SoundEffect instances that can be created and most importanly that can be played simultaneously?
Are there limitations of how many SoundEffects (needed to create instances) can be loaded?
Relevant platforms are Windows 8 (Metro), Windows 7, Linux, OSX, X-Box 360, Android, iOS.
Microsoft communicates that there is a limit of 300 sound effects (instances that can be loaded or played simultaneously) and on Windows there seems to be no limit. However, information for other platforms seems to not be available.