I'm playing a sound with the following code in a scene within a SpriteKit based app -
[self runAction:[SKAction playSoundFileNamed:@"mySound.mp3" waitForCompletion:NO]];
When I leave the scene and come back to it there is a crash as soon as it tries to play the sound.
I'm using ARC and know that if I don't play sounds the app is fine.
Interestingly enough if I loop through other scenes to get back to this one all works fine. But there's nothing that I'm doing in the code for moving back that's any different from that of moving forward.