I am putting together a plugin framework with these requirements:
- load/unload plugins at will
- call methods in loaded plugins
- raise callback events from plugin to the owner
To do this I am creating a new AppDomain, and loading the Plugin assemblies into this.
The implementation I have so far is working to a degree, but I believe I am creating an instance of the plugin in the local appDomain and also the new AppDomain.
When I load first, I get duplicate callback messages. When I load/unload multiple times I get multiple callback messages being added to the list. This indicates to me that I am loading up the plugin assembly not only remotely but also locally, and thus my "unload" mechanism is not operating as I would like. I would be grateful if anyone can tell me where I am going wrong.
I also understand I need to take the "life time" of the plugin into account but not sure where to implement this.
Thanks.
(1) I have a plugin interface
public interface IPlugin
{
string Name();
string Version();
string RunProcess();
// custom event handler to be implemented, event arguments defined in child class
event EventHandler<PluginEventArgs> CallbackEvent;
//event EventHandler<EventArgs> CallbackEvent;
void OnProcessStart(PluginEventArgs data);
void OnProcessEnd(PluginEventArgs data);
}
(2) custom event args
[Serializable]
public class PluginEventArgs : EventArgs
{
public string ResultMessage;
public string executingDomain;
public PluginEventArgs(string resultMessage = "")
{
// default empty values allows us to send back default event response
this.ResultMessage = resultMessage;
this.executingDomain = AppDomain.CurrentDomain.FriendlyName;
}
}
(3) example plugin class implementation
[Serializable]
public class Plugin_1 : IPlugin
{
System.Timers.Timer counter;
int TimerInterval;
string PluginName = "My plugin";
public string Name()
{
return "CMD";
}
public bool Start()
{
OnStart(new PluginEventArgs());
RunProcess();
return true;
}
// OnTimer event, process start raised, sleep to simulate doing some work, then process end raised
public void OnCounterElapsed(Object sender, EventArgs e)
{
OnProcessStart(new PluginEventArgs());
OnProcessEnd(new PluginEventArgs());
Stop();
}
public bool Stop()
{
// simulate waiting for process to finish whatever its doing....
if (counter != null)
{
counter.Stop();
OnStop(new PluginEventArgs());
}
return true;
}
public string RunProcess()
{
TimerInterval = 2000;
if (counter == null){
counter = new System.Timers.Timer(TimerInterval);
}
else {
counter.Stop();
counter.Interval = TimerInterval;
}
counter.Elapsed += OnCounterElapsed;
counter.Start();
return "";
}
public event EventHandler<PluginEventArgs> CallbackEvent;
void OnCallback(PluginEventArgs e)
{
if (CallbackEvent != null)
{
CallbackEvent(this, e);
}
}
public void OnProcessStart(PluginEventArgs Data)
{
OnCallback(new PluginEventArgs(Data.executingDomain + " - " + PluginName + " started"));
}
public void OnProcessEnd(PluginEventArgs Data)
{
OnCallback(new PluginEventArgs(Data.executingDomain + " - " + PluginName + " ended"));
}
(4) I have a plugin manager that loads/unloads
public bool LoadPlugin()
{
try
{
Domain_Command = AppDomain.CreateDomain("Second_domain");
command_loader = (ProxyLoader)Domain_Command.CreateInstanceAndUnwrap("PluginMgr", "PluginMgr.Method");
Plugins.AddPlugin(command_loader.LoadAndExecute("APluginName", Plugins.ProxyLoader_RaiseCallbackEvent), SomePluginType, false);
return true;
}
catch (Exception ex)
{
string message = ex.Message;
return false;
}
}
(5) my "ProxyLoader" to load the plugin into separate AppDomain
public class ProxyLoader : MarshalByRefObject
{
public AssemblyInstanceInfo LoadAndExecute(string assemblyName, EventHandler<PluginContract.PluginEventArgs> proxyLoader_RaiseCallbackEvent)
{
AssemblyInstanceInfo AInfo = new AssemblyInstanceInfo();
//nb: this AppDomain.CurrentDomain is in its own context / different from the caller app domain?
Assembly pluginAssembly = AppDomain.CurrentDomain.Load(assemblyName);
foreach (Type type in pluginAssembly.GetTypes())
{
if (type.GetInterface("IPlugin") != null)
{
object instance = Activator.CreateInstance(type, null, null);
AInfo.ObjectInstance = instance;
string s = ((PluginContract.IPlugin)instance).RunProcess(); // main procedure
AInfo.ASM = pluginAssembly;
((PluginContract.IPlugin)instance).CallbackEvent += proxyLoader_RaiseCallbackEvent;
((PluginContract.IPlugin)instance).Start();
instance = null;
}
}
return AInfo;
}
}
(6) I have a callback this plugs into
public event EventHandler<PluginContract.PluginEventArgs> Callback;
void OnCallback(PluginContract.PluginEventArgs e)
{
if (Callback != null)
{
Callback(this, e);
}
}
(7) called by (referenced in ProxyLoader when load the assembly)
public void ProxyLoader_RaiseCallbackEvent(object source, PluginContract.PluginEventArgs e)
{
OnCallback(new PluginContract.PluginEventArgs(str));
}