Swing is a single threaded frame work, that means, if you do anything that stops this thread, then it can't respond to any new events, including paint requests.
Basically, TimeUnit.MILLISECONDS.sleep(300)
is causing the Event Dispatching Thread to be put to sleep, preventing it from processing any new paint requests (amongst other things).
Instead, you should use a javax.swing.Timer
Take a look at
For more details
For example...
infoLabel.setText("Added");
Timer timer = new Timer(300, new ActionListener() {
public void actionPerformed(ActionEvent evt) {
infoLabel.setText("Action");
}
});
timer.setRepeats(false);
timer.start();
Note, 300 milliseconds is a really short time, you might like to start with a value a little larger like 2000, which is 2 seconds ;)