I'm developing an API which searches for player cards to buy in FIFA 14.
I'm making 600 individual requests per minute for around 15 different Players spread over 3 different pages with each individual request returning up to a maximum of 50 results each time.
Each page performs a query to a table (lowestBuyNowPrice) that I've created that updates every 10 minutes with the lowest buy now price available on the market and I compare this value with the value of the current result.
However I've been buying cards for 2 or 3 times more than what the value in the lowestBuyNowPrice table is which should never happen.
I've set up a couple of other tables to try and figure out what was happening and it looks as though the queries are returning the results for a different player ID than the one that it should.
<cfscript>
// SEARCH FOR PLAYER
Variables.doSearch = Application.cfcs.Search.doPlayerSearch(Variables.search2PlayerID,0,"",0,0,0,0,0,Variables.searchPhishingKey,Variables.searchSessionKey);
Variables.searchResults = DeserializeJSON(Variables.doSearch.FileContent);
Variables.numResults = ArrayLen(Variables.searchResults.auctionInfo);
</cfscript>
<!--- GET LATEST LOWEST BIN PRICE --->
<cfquery name="qryBINPrice" datasource="sfadb">
SELECT assetID,playerPosition,lowestBIN FROM FUT14PlayerBIN WHERE binID IN (SELECT MAX(binID) AS binID FROM FUT14PlayerBIN WHERE assetID = #Variables.search2PlayerID# GROUP BY assetID,playerPosition)
</cfquery>
<cfscript>
// LOOP ROUND RESULTS
for (i=1; i<=Variables.numResults; i++) {
// IF ASSET ID OF CURRENT CARD IS SAME AS ONE SEARCHING FOR
if (Variables.searchResults.auctionInfo[i].itemData.assetID EQ Variables.search2PlayerID) {
// DEFAULT BUY CARD VARIABLE
Variables.buyCard = 0;
// GET POSITION AND STYLE BIN
Variables.getLowestBIN = Application.cfcs.Player.QoQ(qryBINPrice,"lowestBIN","playerPosition = '#Variables.searchResults.auctionInfo[i].itemData.preferredPosition#'");
// IF LOWEST BIN RECORD EXISTS
if (Variables.getLowestBin.RecordCount GT 0) {
// SET LATEST LOWEST BIN PRICE
Variables.lowestBIN = getLowestBIN.lowestBIN;
// SET BUYING PRICE
Variables.buyingPrice = Variables.lowestBIN * 0.9;
// IF BIN PRICE SET AND IS LESS THAN SET BUYING PRICE
if (Variables.searchResults.auctionInfo[i].buyNowPrice GT 0 AND Variables.searchResults.auctionInfo[i].buyNowPrice LTE Variables.buyingPrice) {
Variables.timeLeft = Variables.searchResults.auctionInfo[i].expires;
Variables.auctionEnds = DateAdd("s",timeLeft,Now());
Variables.insStuff = Application.cfcs.Bid.insStuff(Variables.searchResults.auctionInfo[i].itemData.assetID,Variables.searchResults.auctionInfo[i].itemData.preferredPosition,Variables.searchResults.auctionInfo[i].itemData.playStyle,Variables.lowestBIN,Variables.binPrice,Variables.startPrice,Variables.basePrice,Variables.buyingPrice,qryBINPrice.assetID,Variables.searchResults.auctionInfo[i].buyNowPrice);
Variables.doBuyCard = Application.cfcs.Bid.doBIN(Variables.searchResults.auctionInfo[i].tradeID,Variables.searchResults.auctionInfo[i].buyNowPrice,Variables.startPrice,Variables.binPrice,Variables.searchResults.auctionInfo[i].itemData.ID,Variables.searchResults.auctionInfo[i].itemData.assetID,Variables.searchResults.auctionInfo[i].itemData.resourceID,Variables.searchResults.auctionInfo[i].itemData.cardSubTypeID,Variables.searchResults.auctionInfo[i].itemData.playStyle,Variables.searchResults.auctionInfo[i].itemData.preferredPosition,Variables.searchResults.auctionInfo[i].startingBid,Variables.searchResults.auctionInfo[i].buyNowPrice,Variables.lowestBIN,Variables.searchResults.auctionInfo[i].currentBid,Variables.searchResults.auctionInfo[i].itemData.discardValue,Variables.auctionEnds);
}
}
}
}
}
</cfscript>
This is probably due to the volume of requests being made in such a short time but I have no idea how I can amend this to ensure that the correct record is always returned?
Anyone any ideas?