I can't seem to find any tutorials or information on how to properly texture a terrain generated from a height map.
Texture mapping is not the problem, what I want to know is how to texture the entire terrain with difference elevations having different textures.
What I came up with was having a texture that looks like this:
Depending on the elevation of the triangle a different texture is assigned to it.
The result:
What I'm trying to do is create an environment like skyrim, were textures don't need to repeat constantly, a convincing landscape!
The question is how do I create some thing like this:
The textures blend together seamlessly at different elevations! How is this done? What is the technique used?
Example Video: http://www.youtube.com/watch?v=qzkBnCBpQAM