So I was making a Rock Paper Scissor game and I've sort of made adjustments to it to include life and other things. Now I got stuck with the switch statement. My if statement works fine:
private void Result_TextChanged(object sender, EventArgs e)
{
if (playerscore == 1 || pcscore == 1)
{
PlayerLife.Image = Properties.Resources.Five;
}
}
I was wondering how I could translate this to the switch statement?
private void Result_TextChanged(object sender, EventArgs e)
{
switch (playerscore || pcscore)
{
case 1:
PlayerLife.Image = Properties.Resources.Five;
break;
}
}
Doesn't seem to work.