How to construct PVRTC mipmaps texture using array of textures for every mipmap level different texture?
eg. 2048.png level 0 1024.png level 1 . . 2.png level 10 1.png level 11
I need mipmap texture with PVRTC compression for my OpenGL ES2. I was googling and I had no luck looking. The only solution was to edit DDS and convert to PVRTC. The problem is that NVIDIA edit for DDS are for windows and I am on OSX.
Dose anyone have an idea how to avoid win. Or some c/c++/objective-c open-source code that will help me construct mipmaps that I can convert in PVRTexTool that support .ktx .dds
thanks.