Basically, you need to build in support for a ternary operator. IE, where currently you pop an operator, and then wait for 2 sequential values before resolving it, you need to wait for 3 if your current operation is IF, and 2 for the other operations.
To handle the if statement, you can consider the if statement in terms of C++'s ternary operator. Which formats you want your grammar to support is up to you.
a < b ? a + b : a - b
You should be able to evaluate boolean operators on your stack the way you currently evaluate arithmetic operations, so a < b should be pushed as
< a b
The if can be represented by its own symbol on the stack, we can stick with '?'.
? < a b
and the 2 possible conditions to evaluate need to separated by another operator, might as well use ':'
? < a b : + a b - a b
So now when you pop '?', you see it is the operator that needs 3 values, so put it aside as you normally would, and continue to evaluate the stack until you have 3 values. The ':' operator should be a binary operator, that simply pushes both of its values back onto the stack.
Once you have 3 values on the stack, you evaluate ? as:
If the first value is 1, push the 2nd value, throw away the third.
If the first value is 0, throw away the 2nd and push the 3rd.