(I searched quite a lot here on stackoverflow but could not find the answer)
My game is a tablet-only game and so far I got the interface to fit on a
- 1024x600 7" tablet mdpi (ex: HTC Flyer)
- 1280x800 10.1" tablet mdpi(ex:Acer A500)
- Nexus 7" v2 xhdpi
- Nexus 7" tvdpi
I thought I was near the end but today I had the chance to quickly try it on a Galaxy Tab 3 and the main image on the main layout was stretched and probably didn't use the right resource (I expected it to use the mdpi one as it's a 7" 1024x600 tablet). I read somewhere that the Galaxy tab would be using the hdpi resource. I made some changes and I would like to test it but unfortunately I no longer have access to the tablet.
I installed the Samsung emulator but it targets android 2.2 so I can't run my app on it.
I then tried to create a new definition by specifying 1024x600, Large and HDPI but then the game would crash because the game is checking some values on startup and it could not find the values-large-hdpi folder . Of course I could create the folder/values but on the other hand it was not crashing on the actual tablet so I'm not sure it's the right idea.
So how do you create an AVD that acts like the Galaxy Tab 3 on Android 4.+ ?