I have a JFrame with an JLabel that houses an ImageIcon containing a BufferedImage. The BufferedImage's graphis are drawn on with several different graphics calls, such as drawOval(), drawRectangle(), etc, with many drawn shapes on it. As time passes ,or the user pans/zooms on the panel, the graphics are redrawn, so we could be redrawing several times per second.
Before attempting to add double buffering, the image repaint was slow, but my JComponents would render OK. The image would redraw multiple times as second as the user could drag and resize the label. I decided to attempt double buffering.
With my current double-buffered implementation below, the JLabel/Graphics redraw and show very smooth. However, The JFrame has other controls (JMenuBar, JSlider, JComboBox, etc.) that do not render properly and flicker a lot. I have to manually repaint() them, but then they flicker. What am I doing wrong with Double buffering? How can I get my image to repaint smoothly, but also allow my JComponetns to not flicker?
The view sets himself up to do double buffering. I also tried setting setIgnoreRepaint(true)
as a way to fix my issue.
this.createBufferStrategy(2);
...
m_graphicsLabel.setIcon(new ImageIcon(bufferedImage));
This method below is called by the helper class when new graphics are available. I am manually repainting the JComponents, otherwise they wouldn't show up at all. But they flicker as this method can be called multiple times per second.
public void newViewGraphicsAvailable() {
m_xAxisZoomSlider.repaint();
m_yAxisZoomSlider.repaint();
lblZoom.repaint();
lblYZoom.repaint();
m_comboBox.repaint();
m_menuBar.repaint();
m_layersMenu.repaint();
}
This is the helper class that manipulates the graphics object with calls to graphics.drawOval() etc.
private void drawGraphics(){
BufferedImage blankImage = createBlankImage();
Graphics g = null;
try {
g = m_bufferedStrategy.getDrawGraphics();
g.drawImage(blankImage, 0, 0, null);
m_imageDrawer.draw((Graphics2D) g);
} finally {
g.dispose();
}
m_bufferedStrategy.show();
Toolkit.getDefaultToolkit().sync();
view.newGraphicsAvailable();
}
private BufferedImage createBlankImage()
{
short[] backgroundPixels = new short[Width * Height];
for(int index = 0; index < backgroundPixels.length; index++) {
backgroundPixels[index] = 0;
}
DataBuffer dbuf = new DataBufferUShort(backgroundPixels, WaterfallHeight * WaterfallWidth, 0);
int bitMasks[] = new int[]{0xFFFF};
SampleModel sampleModel = new SinglePixelPackedSampleModel(
DataBuffer.TYPE_USHORT, WaterfallWidth, WaterfallHeight, bitMasks);
WritableRaster raster = Raster.createWritableRaster(sampleModel, dbuf, null);
return new BufferedImage(m_indexColorModel, raster, false, null);
}