I have a game concept being designed in UDK, using a first-person camera. By default, you can only look (i.e. rotate the camera) so far up and so far down, but the effect I want to achieve is for the player to be able to look down at themselves so they can see the feet of the player character's model, as you can in the game Outlast for anyone who's familiar with that.
I'm a programmer more than a designer, so I'm hoping there's a scripting solution to this. I presume I need to extend one or more of the Camera, PlayerController and Pawn classes, but I've had a browse through them and can't quite find what I'm looking for. Presumably there are min and max values for rotation angles hiding somewhere?
Any suggestions would be appreciated.