i recently downloaded "Tiled Map Editor" - because i heard it was a great tool for making maps. I also got a .tmx "compiler", well, something that made the .tmx usable in XNA.
I've created a map and imported it and it worked fine, but now the tricky part comes...
If i add a collision layer in "Tiled" and adds a tile that indicates block part, how would i get data and values, and how would i be able to use it in XNA? And how would i make so that the player spawns in a certain location, and also, how do i add things as events, and movable objects?
You don't have to tell me everything that, but it would be cool if you could give me an idea on how to get data and values from the .tmx and convert it into rectangles or such things^^
Thanks in advance!