I would like to be pointed to information / resources for creating algorithms like the one illustrated on this blog, which is a subdivision of a polygon (in my case a voronoi cell) into several boxes of varying size:
http://procworld.blogspot.nl/2011/07/city-lots.html
In the comments a paper by among others the author of the blog can be found, however the only formula listed is about candidate location suitability:
http://www.groenewegen.de/delft/thesis-final/ProceduralCityLayoutGeneration-Preprint.pdf
Any language will do, but if examples can be given Javascript is preferred (as it is the language i am currently working with)
A similar question is this one: https://gamedev.stackexchange.com/questions/27055/what-is-an-efficient-packing-algorithm-for-packing-rectangles-into-a-polygon
[edit]: I have found something to start with, but it is not what i was looking for entirely: http://www2.stetson.edu/~efriedma/squintri/