I don't know if "bulged" is the correct term for it but it's all I can think of right now. I'm trying to map a 1-pixel wide (though technically every texture would have this problem) image along a triangle strip to simulate a laser. When it's completely uniform and square, this is how it looks:
And a wireframe of that:
But the problem arises when you slide the points inwards. The UV is now wrong, since it tries to map it as if that triangle were perfectly horizontal.
And the wireframe of that:
Right now I can't think of the term to even search for to work out how I'd map it. I want to map it so the stripe shrinks along with the strip itself, so not just frontal mapping. Any tips? I'm sure it's something very easy that I'm not able to think of right now.