I've been making a text adventure game and I have these constants that contain the commands available to the players. For example:
const string ConScenChoiceOne = "hit monkey talk to monkey suicide go inside";
string conchoice1;
Console.WriteLine("You arrive at a temple dedicated to the monkey god.");
Console.WriteLine("Outside is a monkey, presumably guarding the place.");
Console.WriteLine("What do you do?");
Console.Write(">");
conchoice1 = Console.ReadLine();
if (conchoice1.Contains("hit monkey"))
Is there any way to make the "variable not used" thing go away? I can't edit it since it's a constant.